View Poll Results: Do you vote for Cb8rwh's final render or train_ucl's
cb8rwh 0 0%
train_ucl 1 100.00%
Voters: 1. You may not vote on this poll

Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-08-2003 , 01:58 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250

Tournament #3 - Cb8rwh VS Train_ucl - Round 1

Both of you have until the 7th to finish your model for the first round. The first round is model your desktop! Have a great battle!

DO NOT VOTE UNTIL BOTH FINALS ARE IN OR WHEN TIME IS UP

Ladder will be up shortly


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 2 03-08-2003 , 10:05 AM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
Hello!

Yeah, cool, my first competition. Hope i am not too bad user added image

Unfortunately my room is quite complex and my desk messy ... so i need to clean up user added image

here is what i have done of my room so far..

one Question: What settings do i need in maya to make realistic shadow through a colored semi-transparend surface ? are there any tut´s ?
Thanks
Train

Attached Thumbnails
# 3 03-08-2003 , 10:57 AM
Vampus
Guest
Posts: n/a
Yo dude, I think in the first round you only have to do you desk, my suggest would be, get you desk the way you want it FIRST, and if you have time, add the rest of the room.

# 4 03-08-2003 , 11:53 AM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
i finished the room 80% now ... and i think my desk won´t look nice without surrounding ... when i get all the rubbish off the desk it won´t be too hard.
But thanks for your tip!

# 5 03-08-2003 , 01:09 PM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
finished room:

Attached Thumbnails
# 6 03-08-2003 , 01:36 PM
Vampus
Guest
Posts: n/a
Hey, that turned out pretty good, shame it doesn't give you any marks user added image

# 7 03-08-2003 , 04:47 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Nice work. The competition is decided by people voting for your model so it may well get you that extra something. So you cannot really say it won't get any marks.

# 8 04-08-2003 , 09:38 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
I agree with Witchy.
Good move Train!

# 9 04-08-2003 , 09:48 AM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
Hello!

Thanks, that is really motivating !

Just one problem is still bothering me:
(no don´t think i didn´t try it user added image)
Raytracing: I need / want the colored shadow of a semi-transparent surface with an file-texture. the shadow should be like a projection of the surface on the ground, i guess you know what i mean. i thought it was simple:
- material with texture as color-chanel, transparency: 50%
- light with raytrace-shadows on
- render globals raytracing on
- render with Maya S/W and Mental ray
result: grey (at least not black) shadow, no colors, no projection.

Please help me, it makes me maaad! user added image and saaaad user added image

Thanks Train
(now making the keyboard) desk allready finished, will post pic tonight (in 8-9 hours)

# 10 04-08-2003 , 09:51 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
How about maping the file texture to a spot light and faking the shadow? (light fog and all)

If you get what I mean.

# 11 04-08-2003 , 10:01 AM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
yes, i thought about that as well, but there MUST be way, maya renders the shadows correctly. if anybody knows how, please send me a maya-file, in which it is done right.

(there must be way, because i read about it in "Jeremy Birn - Lightning and Rendering")

# 12 04-08-2003 , 12:12 PM
Vampus
Guest
Posts: n/a

Originally posted by Witchy
Nice work. The competition is decided by people voting for your model so it may well get you that extra something. So you cannot really say it won't get any marks.

Yeah, but it's like going out on a date and making small talk first (nice day...what about those *insert sporting team* !):p

# 13 04-08-2003 , 09:35 PM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
Hello!

I guess heat isn´t too good for you brain´s 3D-Center user added image experminted 2 hours until i got acceptable resulst for my keyboard:
will textur it now and tomorrow ... then making mouse and monitor

Attached Thumbnails
# 14 05-08-2003 , 08:00 PM
train_ucl's Avatar
user title spammer
Join Date: Jun 2003
Location: Germany
Posts: 195
I´am getting quite used to nurbs now ... well, haven´t got that much modelling experience with high-end ... used Milkshape all the time, then switched to Rhino (without knowing it was using nurbs user added image ) and then came to maya:

learning a lot with that tournament ... got now a bunch of nurbs-modelling tactics user added image

Attached Images
# 15 06-08-2003 , 12:33 AM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Nice stuff train. Like the look of your monitor, very clean (alot more so than mine). I find polys and subd's more friendly to work with, but I guess I should polish my NURBS skills a bit. user added image


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads