Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
it all looks a bit too bright to me, like you've got emissive settings way up. get some more clearly defined shading in there and it'll look 20x better, but it looks like you've got a great mesh there.
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I think Brazil is only for MAX and not for maya... I know a lot of people do that... they use one modeling software and a different one for rendering...
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