Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 15-09-2003 , 04:57 PM
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Architecture - Train Station / Class Project - WIP

Hi Guys,

here is what I am working on currently for a Maya class I am taking at GMU.

Input is most welcome. I want to learn as much as I can about Maya. I am a Max user just getting Maya.

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# 2 15-09-2003 , 04:58 PM
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here is the wireframe

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# 3 15-09-2003 , 07:48 PM
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hello!

guess you are on the right way, but:

the track is FAR to curvy (does this word exist ? user added image ) ...

i guess you won´t ever see rails having unneeded curves ...

# 4 15-09-2003 , 08:06 PM
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thanks for the feed back,

I am rebuilding the track - it was just plunked down - here is another take of the track.

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# 5 16-09-2003 , 12:14 AM
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i hate train stations. I used to work for the railroad. built too many railroad tracks and stations.


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# 6 16-09-2003 , 05:52 AM
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i love train stations and trains user added image

# 7 16-09-2003 , 06:20 AM
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If there is one thing found in all train stations, it's DIRT! Add some, like paper and cans on the ground, etc... user added image


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# 8 16-09-2003 , 07:26 AM
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Why is the track so winding? Poor passanger will get sea sick :p

j/k user added image


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# 9 16-09-2003 , 09:39 AM
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Hello there,

looking nice. My one comment would be that the track wouldn't actually be level with the platform like that. It looks like a deathtrap as is.. user added image The windows look a bit high.

I take that this is game architecture? The ground plane looks like it is using a lot of polys.

# 10 16-09-2003 , 02:11 PM
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The ground plane in games these days do use fairly dense meshes, not only for smooth gradations, but also in the case of vertex lighting. With no vertices present, light would not shine there.

Depends on the game, of course. user added image

# 11 16-09-2003 , 06:47 PM
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Train with wheels along a track

I will be uploading an update soon

Does anyone know of an effecient way of animating a train along a track - with the wheels moving?


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# 12 16-09-2003 , 06:58 PM
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Have the wheels perpetually spin and then animate the train. You'd have to time it so the wheels don't look like they're going too fast or slow in comparison to the train's forward movement.

# 13 17-09-2003 , 05:34 AM
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Originally posted by mtmckinley
The ground plane in games these days do use fairly dense meshes, not only for smooth gradations, but also in the case of vertex lighting. With no vertices present, light would not shine there.

you the man. user added image thanks for that bit of info

# 14 21-09-2003 , 05:27 PM
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Hi Mike,

how do I achieve perpetual spin or rotation?


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# 15 21-09-2003 , 06:23 PM
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In the expression editor:

pCube1.rotateY = 2 * frame;

Replace "pCube1" with your object name.

Replace "rotateY" with whatever axis you want to use.

Replace the number to increase or decrease speed.

pCube1.rotateY = 2 * frame * time;

This one will make it continually speed up over time, again, replacing things to correspond with what you need.

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