This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Got weary of trying to paint a texture, so I did this today. Beginning of a torso. I know the abs are exaggerated and the collar bone is too sharply defined, but it is a start.
(I also deleted the huge image in the first post)
Haven't touched this for months, but last week I did arms, hands, legs and feet. Rebuilding the feet twice (second time with my own as reference).
Here is a turntable (~450kb, divx 5).
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