Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-01-2004 , 05:12 PM
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Jan/Feb - Dae - Noob

I will be doing a character at low poly, I am not to sure about texturing as Maya is pretty new to me, any way I will post the concept later tonight and a few updates as well.

Daeuser added image


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René Descartes

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# 2 06-01-2004 , 10:46 PM
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here it is

he is a palladin

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René Descartes

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# 3 06-01-2004 , 10:48 PM
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and here is

my progress so far

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"I THINK, THEREFORE I AM"
René Descartes

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# 4 06-01-2004 , 10:50 PM
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Looks cool so far. user added image

# 5 06-01-2004 , 10:54 PM
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almost done I think

this one is triangulated and is sitting at 2154 faces.

Dae

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René Descartes

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# 6 06-01-2004 , 11:35 PM
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Looks good dude.


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# 7 07-01-2004 , 01:10 PM
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blocky

How can I smooth it out so it is not so blocky.

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 8 07-01-2004 , 01:53 PM
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If you want to maintain the number of polys, you'd want to soften the edges. Edit Polygons > Normals > Soften/Harden Edge.

# 9 07-01-2004 , 02:23 PM
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thx Mike


"I THINK, THEREFORE I AM"
René Descartes

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# 10 07-01-2004 , 05:13 PM
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Looking good user added image

What is the diffrence between harden/sodten edges?


Yeah, but no but yeah but no....
# 11 07-01-2004 , 05:21 PM
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how do get a uv snapshot of everything, all i am getting is the top right quarter.

Dae

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"I THINK, THEREFORE I AM"
René Descartes

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# 12 07-01-2004 , 05:22 PM
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the difference

is this

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# 13 07-01-2004 , 05:25 PM
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instead of having a hard blocky model, you get a smooth looking one.


"I THINK, THEREFORE I AM"
René Descartes

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# 14 07-01-2004 , 05:30 PM
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You have to arrange your UVs in the top right corner.

# 15 07-01-2004 , 05:31 PM
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okie dokie


"I THINK, THEREFORE I AM"
René Descartes

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