agclips1-2preview1.zip (1.75 MB, 172 views)
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167
29-09-2003
, 01:17 AM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
It looks really nice, kb.
The only thing I have to say is that the water consistancy seems to have a kinda thick look to it. I don't know if that's something you'd really be able to fix at this point in the game, so no problem.
Looking forward to more!
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168
29-09-2003
, 01:28 AM
Moderator
Join Date: Sep 2002
Location: London, UK
Yeah, there are many things I don't like. Trying to fix them as I go. I wish I had a farm of 1000 PCs to render this thing :p
Thanks anyway... to be continued...
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169
29-09-2003
, 10:57 PM
Moderator
Join Date: Sep 2002
Location: London, UK
New ocean shader. Better?
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170
29-09-2003
, 11:09 PM
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
That render is VERY good looking.
I´m looking forward for more animations.
I remember something about the animations, that perhaps could make it look better than it looks already.
See the fishing bouys? and the chains? Perhaps making them move. Maybe they are already, but I didn´t notice it.
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171
29-09-2003
, 11:16 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Thanks. Hopefully I can post a new version of the shot 1 tomorrow. Rendering the ocean over night...
The previous image was a really quick test composition. Here's the ocean alone so you get a better idea of the shader.
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172
29-09-2003
, 11:42 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Originally posted by adldesigner
I remember something about the animations, that perhaps could make it look better than it looks already.
See the fishing bouys? and the chains? Perhaps making them move. Maybe they are already, but I didn´t notice it.
Sorry, didn't notice this bit. No they aren't moving. It surely would be a nice addition but i'm not sure if I'm going to do that. Thanks...
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173
30-09-2003
, 01:56 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Here's the new ocean in motion. What do you think? I think it's a lot better than the older...
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newoceantest1.zip (1.06 MB, 158 views)
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174
30-09-2003
, 03:39 PM
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
I agree.
I like it a lot. I felt seasick.
Must be good then. :p
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175
30-09-2003
, 06:06 PM
Subscriber
Join Date: Jun 2002
Location: Germany
Great Stuff!
Yet I still think that the ocean needs more foam, given the heavy rain and wind.
Some parts just look too calm...
But the movement is great, and you did a really nice job with the spray!
Subdivide and conquer!
Free your mind, and your ass will follow!
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176
30-09-2003
, 06:15 PM
Subscriber
Join Date: Jun 2002
Location: Germany
This is the part of the ocean surface that I mean.
There's also something strange with the animation in the same area.
Subdivide and conquer!
Free your mind, and your ass will follow!
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177
30-09-2003
, 06:34 PM
Moderator
Join Date: Sep 2002
Location: London, UK
I'll put a water mark there. lol
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178
30-09-2003
, 09:05 PM
Subscriber
Join Date: Jun 2002
Location: Germany
I'm afraid that you won't ever find it again there...!
Subdivide and conquer!
Free your mind, and your ass will follow!
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179
01-10-2003
, 03:42 PM
Registered User
Join Date: Jul 2003
Location: In the Caribbean
Hey KB, Very good work!!!
how did u do the rain? and the shader for the water? is there a good tutorial about doing that , I'm doing a castle (you can see my project on the newbie forum) and i want to do a rainy scene and stuff with the lake...
Any help will be appreciated
If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
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180
01-10-2003
, 03:59 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Originally posted by tank2002
Hey KB, Very good work!!!
how did u do the rain? and the shader for the water? is there a good tutorial about doing that , I'm doing a castle (you can see my project on the newbie forum) and i want to do a rainy scene and stuff with the lake...
Any help will be appreciated
Thanks tank2002. The water shader is a result of many months of experimenting. It propably won't work in any other kind of lighting situations so I'm not going to post it (gotta keep some "business secrets" ). The rain is actually pretty straight forward. I have an invisible nurbs plane rotating around and emitting particles which are connected to gravity, wind and turbulence fields. There's a tutorial on this at the VIP area made by Michael McKinley here: https://www.simplymaya.com/movie_page...html?tut_id=15
Here's my latest achievements on this project:
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agnewoceanpreview1.zip (1.67 MB, 159 views)
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