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Old 27-12-2010, 10:42 PM   #211
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Are you still working on his eyes? I ask because everything is looking so incredible awesome but for some reason his eyes don't seem as high of quality as the rest of him.
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Old 27-12-2010, 11:12 PM   #212
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LOL, the eyes are just placeholders I have imported in ZBrush, but to get a bit character I painted the eyes a bit instead of rendering with the white globes, so in short yes I will do the eyes properly
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Old 29-12-2010, 02:07 AM   #213
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Well here is a testrender I did with renderman, generating each set of maps( body, cloth and cape) costed around 30-45 minutes to generate so it was a reall test of patience had some Zbrush crashes in the meantime as well, but in the end quite worth it
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Old 29-12-2010, 02:19 PM   #214
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Mate that does look cool...hmmmm Star Wars...jeez man that seemed so long ago..sigh...light sabre at the end mate?? or character only, it will be?

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Old 30-12-2010, 02:47 AM   #215
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Go the whole nine yards with this one I will ...

I spent the better part of the day (and night apparently) tweaking shaders light and all that sod.
But without wanting to be arrogant....it is AWESOME
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Old 30-12-2010, 03:06 AM   #216
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maybe a tad bright on the dome you are.. a little light under the chin, needed it is. LOL that does look much better though mate

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AWESOME bahahahahah
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Old 31-12-2010, 02:05 PM   #217
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A bright light it is, but like it al the more I do.
But testing out renderman I am so away put your weapons I mean you no harm LOL.

Started rigging I have and fall to the dark side I probably will, since tedious and slow this proces is
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Old 31-12-2010, 03:05 PM   #218
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hey looks really good!
I agree the top light is burning things out. I also think the texture on the cloth looks like its the wrong scale and stretched/skewed. I don't get why the cloths are lighter inside?

Still dont know why you are using renderman
its cool, but you could get the same result in mental ray and not spend 350 quid on a renderman license!
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Old 31-12-2010, 04:05 PM   #219
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Hey Honest

Glad you like it
With regards to the cloth: I did this on purpose I am doing a hommage to the puppet yoda from the empire strikes back ( although I do take a bit artistic license..) and there his cloth seams are even larger, it also enhances the fact that he is small in size.
The reason I use renderman is the same reason I use Maya over 3ds max, it speaks to me the camera effects are blazingly fast displacement renders just as quickly as if it isn't even there I have used 8K maps and it still renders out in 15 minutes.
regarding the light I off course see that the top is bright, but going down it gives (at least on my monitor(s) )a reall nice fall of, i am not saying this will be the definite lighting scheme, nor that is the perfect lighting set up, but i can see everything just fine .
don't know why the cloth at the back is brighter could be because of the hdr image or the sss-shader, but it will be fixed upon finalizing
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Old 06-01-2011, 02:09 AM   #220
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Got a bit sick of rigging today , so did a testrender on a modified mesh hope you like it
C & C is most welcome
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Old 12-01-2011, 06:23 AM   #221
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Have been fiddling with getting on some of his hair ( amongst other things)
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Old 13-01-2011, 03:32 AM   #222
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looking good mate....are you going to put him in the Dagobah scene?

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Old 13-01-2011, 11:10 PM   #223
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Yeah how did you know?
I have been making a start with it actually
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Old 14-01-2011, 12:35 AM   #224
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There was a disturbance in the force....strong it was.

Well it was a wild guess...judging by his age and the fact he was in Dagobah when Luke went for training, so a guess LOL. Looking good man!

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Old 16-01-2011, 04:35 PM   #225
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Ah the force run strong in your family it does

Have been fiddling with the stick and his hair
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