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# 16 19-07-2009 , 08:57 AM
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Thanks guyz user added image

For the tank i followed a real tank blue print, so here is the wireframe

user added image

And yeah the environment scene will be uploaded soon

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# 17 19-07-2009 , 09:14 AM
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ok here is a quick understanding of my environment scene to understand the placing of things for my animation

modification is under process user added image

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# 18 20-07-2009 , 10:27 AM
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Alright here is an update.

Sculpted the Cyclops in Zbrush

C&C welcome

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# 19 20-07-2009 , 11:33 AM
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Zbrush to Maya

Quick render

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# 20 20-07-2009 , 02:28 PM
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Cyclops AND and tank lol woot. Share the animation when you're done user added image


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# 21 23-07-2009 , 04:27 PM
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Texture update

wat do u guyz think?

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# 22 25-07-2009 , 05:53 PM
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cyclops animal

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# 23 25-07-2009 , 05:55 PM
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Tank

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# 24 26-07-2009 , 02:49 AM
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You use shaders or make texture map ?


p.s on the tank

# 25 26-07-2009 , 03:13 AM
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i made a Texture Map :nod:




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# 26 26-07-2009 , 12:47 PM
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i would have prefered the tank as an avatar rather then the cyclops...lol..

ohh...good job!

# 27 26-07-2009 , 09:35 PM
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that tank is going places that my tank didn't :p

i think the turret looks too wide

hope you animate the treads with a dramatic close up! user added image

also add a machine gun or two to the tank and soften the edges at the front user added image




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# 28 26-07-2009 , 10:15 PM
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that is a very reflective tank... also i'd bake an occlusion into the texture.

# 29 27-07-2009 , 05:09 AM
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Thanks for the useful help guyz user added image

iamcreasy: i was just messing around with my user control panel, so i just randomly put the cyclops, lol maybe i'll change it.

Chirone: well its my first short animation so im just being creative, don’t worry those Cyclops wont ride the tank lol, it’s a story that’s got to do with time traveling and stuff hahahaha , anyways i'll fix on wat u have suggested. user added image, and yeah about animating the treads might not happened, honestly i really wanted to animate but because of my storyboard it wont

hammer.horror: yeah i kinda notice that, i'll reduce the reflectivity, and about the occlusion baking on the texture, do u mean put a dirt shader? i dont really know much about baking occlusion, any quick info about it, thanks

Thanks all

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# 30 27-07-2009 , 06:45 AM
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hammer.horror : is this wat you mean?

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