This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm afraid I don't have z-brush Murambi so texturing will have to be done the old fashioned way . Just done the coat plus a bit of tweaking the shape here and there. The helmet in the back is just a quick one i knocked up.
Tomorrow I'll do the helmet shown in the tutorial. After that it's just the goggles and the small details that need to be done.
I had an urge to finish this model in the last week. Here's a few updates. None of the pieces are joined yet and i still have a little tweaking to do here and there, but I don't expect the shape of either model to change greatly before texturing.
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