Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
You´re texturing already!
Going fast arent´ya? Excellent work Mumbo
Just for the fun of it, if you are using Poly´s start moving some vertexes around in the face, you might surprise yourself at how you´ll actually improve the quality of your work
Just informing you that textures are optional as of a number of PM's asking for this. Time is short, textures will help though. In round 2 textures are no longer optional, but required.
"I should call you sugar maple tree cause i'd totally tap that" haha
wow I really like fly tariqrf! It's got a great look to it! My only comment is that the tail joints look a little flat compared to the rest of the body, great work though.
hmm... you mean smooth it??, yes it does provide excellent results,, but the count is so darn high, right now its 145,000 polygons... damn.. but my PC can handle this, but after smoothing.. its goes %*%$*&^*#^%#@^&^%$&%*&%&*(%
holy s***!!! That's crazy talk that is!! can you post a wire cause that seems really heavy for this model. Is it all the tubing that's raising the poly count?
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