Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 21-04-2003 , 03:50 AM
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HAHA!! "Spy-Fly" that's great user added image ! your render is excellent!


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# 32 21-04-2003 , 05:18 AM
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Heh heh, Spy-Fly, I like it. :p
Great initiative.

# 33 21-04-2003 , 11:49 AM
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ok now it looks like a leopard i got bored user added image
ill work on definition tomoroow
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going good tarq user added image

# 34 21-04-2003 , 02:12 PM
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You´re texturing already!
Going fast arent´ya?
Excellent work Mumbo

Just for the fun of it, if you are using Poly´s start moving some vertexes around in the face, you might surprise yourself at how you´ll actually improve the quality of your work

# 35 21-04-2003 , 11:39 PM
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Just informing you that textures are optional as of a number of PM's asking for this. Time is short, textures will help though. In round 2 textures are no longer optional, but required.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 36 22-04-2003 , 11:52 AM
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ok canned the textures and imrpoved the body shape :

# 37 22-04-2003 , 12:44 PM
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keep up the good work mumbo !! I like the chest, and neak. maybe you could pull in the sides, besides the tummy.

# 38 22-04-2003 , 12:46 PM
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i think it would look better if you smoothed his 6-pack out a bit.


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# 39 22-04-2003 , 02:10 PM
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HAH, love the toonshaded one mumbo! Great stuff! Also the definition is nice user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 40 22-04-2003 , 06:19 PM
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just did a test one... can only goforward after approval from ya all.. i donno which way to go user added image

# 41 22-04-2003 , 07:42 PM
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wow I really like fly tariqrf! It's got a great look to it! My only comment is that the tail joints look a little flat compared to the rest of the body, great work though.

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# 42 22-04-2003 , 07:45 PM
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hmm... you mean smooth it??, yes it does provide excellent results,, but the count is so darn high, right now its 145,000 polygons... damn.. but my PC can handle this, but after smoothing.. its goes %*%$*&^*#^%#@^&^%$&%*&%&*(%

.:Edit:.

btw, i think i will smooth for the final render

# 43 22-04-2003 , 07:46 PM
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Excellent work Tariqrf
Perhaps bevel a little those surfaces on the tail?

# 44 22-04-2003 , 07:50 PM
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145,000 polygons

holy s***!!! That's crazy talk that is!! user added image can you post a wire cause that seems really heavy for this model. Is it all the tubing that's raising the poly count?


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# 45 22-04-2003 , 07:51 PM
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thanx adl, btw, i will be smoothin it... or try your suggestion may b

what should i do to the cables?????!!!! should i put wires all around the model or not?

and how do you like the current cable between the bodies?

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