This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Thanks guys. I've been playing with some rather extraordinary setup. Hooked up my joystick to maya (as a motion capture device), wrote few expressions and I'm flying an aeroplane in real time
Developed the system a bit further. Now it's starting to resemble jet physics a bit better imho. What do you think:
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It's a rather complex system. Basically I read joystick axis values from a joystick mocap server app into an expression. Then I do some filtering and scaling to the values and assign the values to the plane rotation and whatnot. The plane is a rigid body object an is affected by gravity, lift force and thrust, which is joystick controlled too. As a visual goodie the ailerons, rudders, thrust blades and elevators move according to the joystick movements too...
Well, as much as I liked myself that previous animation I'm gonna have to change it pretty radically to fit it with the background I intend to use. Should have planned it better beforehand
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