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Old 13-02-2004, 10:12 PM   #1
NNY Design
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Default help with bones

i am building a cannon type thing and i cant get the barrel to work right. this is what happens when i move it how can i get it to move with the joint and not get all screwey?

Thanks chris
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Old 13-02-2004, 10:41 PM   #2
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The attachment doesn't seem to work. please upload it again... I wanna see plus I don't really know why you would want to use a skeleton for the things I read you tried to do... a pic would really clear things up
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Old 13-02-2004, 10:54 PM   #3
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It wont let let me post the image again but i have the bone and i move it it will distort the top of the cannon and bend the top of it. If i can make it point without using bones then i wont have to worry about it

Chris


does anyone know where i can find a good rigging tutorial?
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Last edited by NNY Design : 14-02-2004 at 01:40 AM.
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Old 14-02-2004, 08:27 PM   #4
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try www.rigging101.com
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Old 14-02-2004, 09:04 PM   #5
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Post your scene, so we can take a look.
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Old 15-02-2004, 12:49 AM   #6
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you do not normally use a skeleton with a cannon. Unless you made it one peace so that you need the skeleton to bend it at the pivots it sits on. I would say remake it in that case. if the Barrel is its own object you can very easy aim it. just move the transform point between its supports. You can do this buy hitting the insert key while you have the move tool in use for the barrel object. After you do that parent the barrel to the bass.

if your wanting to use the IK to aim it with you should use just the one joint parented to the base. And ridged bind it just to the barrel. How ever you might have a easier time using a aim constraint.
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Old 15-02-2004, 10:55 AM   #7
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Woa pony, how can you type that all with hoofs?
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