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Old 18-02-2004, 03:06 PM   #1
strobe7
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Default first

crude, but first animation attempt
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Old 18-02-2004, 03:20 PM   #2
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It may be me just being tired, and not seeing anything but.......I dont see anything. :p
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Old 18-02-2004, 04:52 PM   #3
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nothing will attach - must be the server ;(
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Old 19-02-2004, 02:51 PM   #4
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Default first monk animation

crude, but my first rigged character, and its first animation

working on the infamous walk-cycle now....
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Old 19-02-2004, 03:39 PM   #5
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That's pretty good for a first rigged character but a few things could be improved.

A lot of this really depends on what you're going for but, usually when someone jumps they lower their hands as they bend their legs, and if he was looking to jump up, his head would look up first while he's crouching. Besides that, just the timing and parts where the limbs accelerate and decelerate could be tweaked...

But overall nice work.
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Old 22-02-2004, 03:32 PM   #6
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thanks for the tips. Will post #2 soon.
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Old 23-02-2004, 02:50 PM   #7
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Default first walk try

well, it is still very rough, and I have been draggin with a terrrible chest cold, but here is a new one anyway
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Old 26-02-2004, 02:53 PM   #8
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I really am curious as to what people think of the walk, is it cool?
Am I on the right track? Please let me know what I need to modify, so I will not make the same mistakes setting up my new animation.


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Old 27-02-2004, 02:53 PM   #9
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Default first IK to FK to IK

Well, no one seems to be commenting, but that's cool. I am continuing to learn animation, and want to stay disciplined by putting up clips to keep me motivated.

This is rough, and the keys are not totally weighted. This is just an excercise.
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Old 27-02-2004, 04:43 PM   #10
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I would make his elbow wiggle a bit more, look at your own elbow and see how it moves when you wave ..
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Old 27-02-2004, 04:56 PM   #11
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good point. I really just made this in a few minutes last night to show a friend here at work, so it is not polished. Thanks for that insight. Now that I see what you mean, it looks REALLY stiff.
thanks!
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