While I am on the subject of trying to keep a model lite are there any built in features of Maya to optimize a mesh to try to reduce the geometry? I have played with the reduce command but have found it almost always just creates a totally wanked useless geometry.
What would ne nice would be a function that simply took even slices in x, y, and z through a model surface to crated a perfectly evenly spaces surface. I could think of several cases where something like this would be very useful.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675