Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-04-2004 , 01:45 AM
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Join Date: Jun 2002
Location: Texas
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Modelling for animation

Looking for advice on modeeling for an animation. I'm creating a creature, based on the deep sea angler fish, so huge jaws, large teeth. Wondering how best to model this for rigging. I need the jaws to clamp shut so im thinking it should be modelled with jaws locked then rigged than add in the teeth afterwards? This seem like a good plan or are there any better suggestions?

# 2 14-04-2004 , 02:06 AM
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Your plans sounds pretty good you can always use blendshapes as well.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 14-04-2004 , 02:49 AM
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Join Date: Jun 2002
Location: Texas
Posts: 374
Cool, thanks Kurt.

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