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Old 11-11-2005, 03:14 AM   #1
Ex-Vin
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Default Field of Casings

Hey,

This here is pretty much my first real Maya modeling attempt. It's nothing really special, but everyone's gotta start somewhere, right?

I modeled the casing after an actual round that I had lying around -- it's a Norma .30-06, if anyone cares. I measured up the casing, outlined half of the casing along the Y-axis using the CV Curve tool according to the measurements I made, and then I simply revolved it -- nothing too hard there. I played around a little with the lighting options and such. This rendering has two spot lights illuminating the scene: one from behind the camera and one to the right, with a lesser intensity and with shadows disabled. The shader is a basic antriscopic. I rendered the image, as a 1080HD frame, with Final Gather, Caustics, and Mental Ray on. From what I hear and read, Iíve only managed to scrape the surface of Mayaís true potential, and Iím hoping to learn a lot more.

Iím hoping to elaborate on the lighting and shading/texturing, and I would really appreciate any tips I can get in this area, as Iím still pretty much a newbie to the whole 3D scene in general.

So, what do you think so far?

Here's the Full 1920*1080 Image

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Old 11-11-2005, 03:17 PM   #2
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they're all the same and they're all very shiny, so's the floor

get some maps on there and mix them up a bit.


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Old 11-11-2005, 04:37 PM   #3
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there bullet shells right?
if so they all would be the same.
i like the scene man good work,
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Old 11-11-2005, 05:08 PM   #4
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em no they wouldn't.. they're all empty bullet cases so they've maybe been fired from a gun... no two will be identical. They will have imperfections anyway from the casting process etc. no two objects will be exactly the same. If you want to make a scene that looks real that is...


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Old 11-11-2005, 07:47 PM   #5
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Magicsy: Thanx for the kind words...

Pure Morning: You're right, they shouldn't all be the same...but since this is the first thing that I've done in Maya, I was very eager to get something done to marvel at...

What would be the best/easiest method with which I could make them all a little different (i.e. Move the dent in the bottom so that it isn't perfectly centered, or maybe dent them along the edges)?

I haven't figured out how to add maps to my models yet, so do you know of any good tutorials, or would you be willing to explain it?
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Old 11-11-2005, 09:57 PM   #6
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http://www.eliteops.com/sama/uv_tutorial/
http://www.jawa9000.com/technical/UVs/UVs.htm#exporting
they may help.
also, making the shells inerfect i would suggest pushing and pulling edges if its in polys or use hull if its in nurbs
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Old 14-11-2005, 01:23 AM   #7
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Thanx, I'll give those a go
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