Preparation for normal mapping and ZBrush
HI guys, I'm coming to the end of modelling my character in Maya to where I plan on taking my model across to zbrush and normal mapping him. Though prior to this do I have to layout the UV's in Maya then export to zbrush? Also, when do I texture him, after he's been through zbrush do i re import to maya then export the final mesh to photoshop, as I plan on using the zbrush normal mapper utility.
Please could someone provide me with a run down on what to do from Maya to Zbrush in order to get a successful normal map.
If you believe in telekinesis, raise my right hand.