Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-05-2006, 07:06 AM   #1
dilberts
Registered User
 
dilberts's Avatar
 
Join Date: Dec 2004
Posts: 368
Thanks: 0
Thanked 1 Time in 1 Post
Default Cocktails-Martinis and margaritas

Put this little project together today. The model took about 8 minutes, as it only consists of 8 revolved curves. The materials took about an hour to get right. I'm rendering out some wine glasses with wine right now.
Attached Thumbnails
 
dilberts is offline   Reply With Quote
The Following User Says Thank You to dilberts For This Useful Post:
luma31 (01-09-2012)
Old 27-05-2006, 11:02 AM   #2
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Nice little scene

Gotta say that the cocktail shaker's material is a bit too reflective and it should be more of a brushed metal type material, in my opinion.

but hey took you 68 mins to do!
gster123 is offline   Reply With Quote
Old 28-05-2006, 11:58 AM   #3
mmoore5553
Subscriber
 
Join Date: Nov 2004
Posts: 1,043
Thanks: 0
Thanked 2 Times in 2 Posts
Default

wow very impressive ... just came across this ...love the simplicity

i will take mine shaken not stirred


dilberts007
mmoore5553 is offline   Reply With Quote
Old 31-05-2006, 07:01 PM   #4
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hi Dilbert, I would play a bit more with the specularity values of the metal pieces, make the spec color more white, like 1.4 or so, and the roll off a smaller number. Then apply a bump map with a noise map and uv values of something like 10 and 1 to give it a brushed effect.
Minstrel is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.