Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-08-2006 , 12:12 AM
Registered User
Join Date: Jan 2004
Posts: 10

texturing with ramp

Hi,
I am using ramp to texture an eyeball. But unfortunatly the texture is applied on the side of the eyeball and not where I need it. How can I rotate the texture so that it fits (rotating the eyeball will not work, since it isn't just a ball)? user added image

Fast help would be appreciated.

Maya7
Windows XP

# 2 19-08-2006 , 12:20 AM
esion's Avatar
Registered User
Join Date: Mar 2006
Posts: 255
It should be in the place2dtexture attributes, in the hypershade window select the place2dtexture then presst ctrl-a and look there, there should be a rotate input, try 90 degrees or so...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads