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Old 19-08-2006, 01:12 AM   #1
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Default texturing with ramp

I am using ramp to texture an eyeball. But unfortunatly the texture is applied on the side of the eyeball and not where I need it. How can I rotate the texture so that it fits (rotating the eyeball will not work, since it isn't just a ball)?

Fast help would be appreciated.

Windows XP
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Old 19-08-2006, 01:20 AM   #2
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It should be in the place2dtexture attributes, in the hypershade window select the place2dtexture then presst ctrl-a and look there, there should be a rotate input, try 90 degrees or so...
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