This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am trying to texture a simple object. I created the UVs by going to automatic mapping, and then manufacturing the image I want. I add the image to a lambert, then apply that lambert to the object. It all looks fine when rendered, but when I rotate it the image wanders off. what's wrong?
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