Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-02-2007, 08:34 AM   #1
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default animation conversion

anyone know of a program that can convert animations beetween 3ds and maya? im trying to modify gta vice city and the guy helping me only knows how to change animations in 3ds...
__________________
Acid44 is offline   Reply With Quote
Old 19-02-2007, 04:15 PM   #2
enhzflep
Subscriber
 
enhzflep's Avatar
 
Join Date: Oct 2006
Location: Melbourne
Posts: 313
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I think you should be able to do it with the FBX format. Just export to FBX with MAX then you shoud be able to import it with Maya. Just checked Adesk's site and they reckon it's no worries. Just can't remember if you lose any data like UVs or the textures themselves.

Here's the Adesk link: ADesk FBX prod info

-S.
enhzflep is offline   Reply With Quote
Old 19-02-2007, 11:31 PM   #3
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

thanx man much apprieciated
__________________
Acid44 is offline   Reply With Quote
Old 21-02-2007, 04:31 AM   #4
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

when you export back and forth would the uv mapping stay the same???
__________________
Acid44 is offline   Reply With Quote
Old 21-02-2007, 05:40 AM   #5
enhzflep
Subscriber
 
enhzflep's Avatar
 
Join Date: Oct 2006
Location: Melbourne
Posts: 313
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Never tried it myself, haven't got access to Max at the mo', but here's something that may help you out.

Btw - perhaps the OBJ format would be a better choice - I'd just get him to send you an unmodified file and try it before you bust-a-gut and lose time.

Adesk - Disc Grp - FBX UV Qs & As

-S
enhzflep is offline   Reply With Quote
Old 22-02-2007, 03:43 AM   #6
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

doesnt the obj export only export meshes?
__________________
Acid44 is offline   Reply With Quote
Old 22-02-2007, 06:40 AM   #7
enhzflep
Subscriber
 
enhzflep's Avatar
 
Join Date: Oct 2006
Location: Melbourne
Posts: 313
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hmmm.

Despite what I'd read and directed your way, I can't even export from maya then re-import without losing the animation data. Tried fbx and obj, but no dice..

Sorry, it'd seem as though I've sent you on a wild goose chase.

It's about now that I'm really likin a .sig I've seen elsewhere that says: "Disregard EVERYTHING I've said previously":blush:

Hope you get something sussed mate.
-S
enhzflep is offline   Reply With Quote
Old 23-02-2007, 11:56 AM   #8
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

aw shit... we already started with the fbx if theres no problem ill stay with that but if there is ill find something and post it here
__________________
Acid44 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
apache WIP andrew_sorensen Work In Progress 9 23-12-2010 10:22 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.