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Old 04-05-2007, 07:10 PM   #1
lordliquid
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Default Net model?

I am working with a programmer who is starting small with game design and code, and we are currently working on pong 3d, I have the paddles, ball and most of the table however I was just trying to think of some good approaches to modeling the net, I thought about just texturing a cubed rectangle but then it wouldn't be the proper way and I want to weed out bad habits. Any help would be appreciated, thanks.

-Robert
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Old 04-05-2007, 07:31 PM   #2
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Default Re: Net model?

Originally posted by lordliquid
I am working with a programmer who is starting small with game design and code, and we are currently working on pong 3d, I have the paddles, ball and most of the table however I was just trying to think of some good approaches to modeling the net, I thought about just texturing a cubed rectangle but then it wouldn't be the proper way and I want to weed out bad habits. Any help would be appreciated, thanks.

-Robert
The only thing that I can think of right now is if you model a plane, then texture it, and then put an alpha mask on it.
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Old 04-05-2007, 07:48 PM   #3
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not a bad idea ill see how it turns out. thanks good sir
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Old 04-05-2007, 09:27 PM   #4
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I went with this, does it look ok to you?
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Old 04-05-2007, 09:41 PM   #5
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http://www.robbinstabletennis.com/im..._joola_730.jpg

A shader with it's color set to a grid texture, with opacity to create see-though-it-ness, and a very (very) subtle noise texture (to create an offset look to the net) might do it.
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Old 04-05-2007, 11:55 PM   #6
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Originally posted by lordliquid
I went with this, does it look ok to you?
The net should be black, and can you render it closer?
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