Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-05-2007, 05:55 AM   #1
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default Character

Hey All

seems like an eternity since I posted a new model up and seeing as though it was Z day last week I thought Id get going on one of my next characters for my 3d webcomic that launches on Sunday night (ooh shameless plug)

Still got a fair amount of work to do, especially the eyes (yuk) Im crossing this guy with myself and Clint eastwood, probably moreso Clint as he's cooler

Cheers
Jay
Jay is offline   Reply With Quote
Old 19-05-2007, 06:42 AM   #2
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

looking forward to see more.
the eyes dont look too bad :blush:

another quick Q about Z Jay, is there a way to smooth the normals now in V3.0, because tyhe main difference really between the way Z and MB displays triangles is MB smooths the normals on the mesh. [ you get a better approximation of the smoothed mesh that way i think.]

did they allow smooth normals in Z3. maybe you can ask on other forums if you dont know. i dont want to create an account to ZBcentral just for 1 question

thx

Last edited by vladimirjp : 19-05-2007 at 06:47 AM.
vladimirjp is offline   Reply With Quote
Old 19-05-2007, 07:10 AM   #3
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Vlad

Thanks, the only way I know to do the smooth normals is under the Mesh Display options as far as I know, same as before.

But saying that, it can now depend on the materials too , as theres sculpy, brown clay and other skin versions in there now, which all display smooth, this one shown is the new default shader, hope this helps

Cheers
Jay
Jay is offline   Reply With Quote
Old 19-05-2007, 07:12 AM   #4
wasatch5_sparticus
Registered User
 
wasatch5_sparticus's Avatar
 
Join Date: Feb 2007
Location: my house!!
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

That is looking pretty sweet if I do say so myself! Way to go! Hey, the eye sockets are tough, but I don't see anything wrong with yours. KUTAW!!

Sparticus
__________________
Expect to excell...
wasatch5_sparticus is offline   Reply With Quote
Old 19-05-2007, 07:16 AM   #5
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default

did you model this in maya before bringing it into zbrush? Just curious, I've never used zbrush but am kind of interested in it to figure out how to do more detail in there and then bring it back to maya. Since I heards it's pretty easy to do the detail in zbrush.

Keep up the good work though Jay, it's lookin good!
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote
Old 19-05-2007, 07:20 AM   #6
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

Originally posted by Jay
Vlad

Thanks, the only way I know to do the smooth normals is under the Mesh Display options as far as I know, same as before.

yea. that setting doesnt really work much.

its you can see the clear difference from some images on the mudbox site. for instance a LV1 mesh in Z all the faces are "hardened" whereas the MB LV1 mesh is all "soften", i hope you see what i mean.
vladimirjp is offline   Reply With Quote
Old 19-05-2007, 07:35 AM   #7
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looking good jay

I think the top lid towards the centre of the eye looks a bit flat and is losing the roundness slightly. You could possibly pad out the area just in from that (where the dark shadow is) and it might help.
Other than that it looks to be going real well.

Si
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 19-05-2007, 11:12 AM   #8
R-Tillery
Subscriber
 
R-Tillery's Avatar
 
Join Date: May 2003
Location: Ventura California
Posts: 966
Thanks: 0
Thanked 1 Time in 1 Post
Default

Kick ass head.

Looks good to me.
R-Tillery is offline   Reply With Quote
Old 19-05-2007, 11:14 AM   #9
starjsjswars
Subscriber
 
starjsjswars's Avatar
 
Join Date: Jan 2006
Location: IL
Posts: 1,052
Thanks: 1
Thanked 2 Times in 2 Posts
Default

Looks good.


Off topic do anyof you guys know a good place to get good pictures of a head and the side of it?


keep it up
__________________
A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
starjsjswars is offline   Reply With Quote
Old 19-05-2007, 02:21 PM   #10
R-Tillery
Subscriber
 
R-Tillery's Avatar
 
Join Date: May 2003
Location: Ventura California
Posts: 966
Thanks: 0
Thanked 1 Time in 1 Post
Default

Here’s a link to a lot of references to choose from.

http://www.the-blueprints.com/index.php?blueprints/
R-Tillery is offline   Reply With Quote
Old 19-05-2007, 02:32 PM   #11
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Thanks guys, wow a big response, jeez, humbled again!!

Vlad, yeah I'll check it out, I know what you mean as we had MB at work (demo) and all the meshes at Lvl1 were smooth. I'll ask at ZB Central...cheers for now

Si, yeah Im not happy with those atm but a bit more tweaking with the 'Tweak' brush (seriously) and it should slot into place nicely. The upper brow, I pushed back and up to get to the lids LOL


starjsjswars , try www.3d.sk

Cheers all
Jay
Jay is offline   Reply With Quote
Old 19-05-2007, 03:04 PM   #12
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Looking mighty fine mate!

Hope that my go with Z comes out looking a fifth as good as that!

Looking forward to updates on this.

One a side note theresa some free human ref's in 3d World's CD, ive not looked at them yet so I cant comment on the quality and quantity.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 19-05-2007, 08:11 PM   #13
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

yeah - looking good jay! i can definitely see the clint eastwood in him. what are your plans for the rest of this character - are you going to post any concept sketches?
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 19-05-2007, 10:55 PM   #14
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Steve

Cheers, just take your time and build it up slowly in Z, it will turn out better.

Arran, thanks, think of this guy as a towns Sheriff, but with a Sci-Fi twist on it, plus this guy will be in his 70s, I took this idea from The Two Towers, from the character of Aragorn, older than he looks, this will be explained in my story.

I may post some concepts up at some point, but not right now as I just about have time to to post this stuff up

Cheers
Jay
Jay is offline   Reply With Quote
Old 20-05-2007, 04:19 AM   #15
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Hey Guys

Small Update, working on his chops! Eyes are a little too wide now, easy fix though!!

Forgot to answer a question earlier to Rhetoric Camel:

Yes it was modeled in Maya first, the base mesh is around 7k poly wise. You can do this sort of thing in Zbrush from scratch, but the work flow is different to what Im used to right now, maybe another day. This one is my user friendly dude that I use for most characters these days, all uvs are done on him as well. He has recently had new ears put on, my best thus far.

Cheers
Jay

Jay is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Jay_Outlaws Tales WiP thread Jay Work In Progress 293 22-02-2016 04:00 PM
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.