Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-11-2007, 01:16 AM   #1
edaw22
Registered User
 
edaw22's Avatar
 
Join Date: May 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default Movement constraint?

Hey

I was just wondering if anyone could explain to me if it is possible to constrain a polygon mesh or Nurbs surface to a selected region.

eg, to constrain a sphere between - 3 and + 2 on the Y axis?.

This may be a really newby question, hence the reason i posted on this part of the forum.

But any help would be greatly appreciated, thanks.
edaw22 is offline   Reply With Quote
Old 14-11-2007, 05:58 AM   #2
BadG3r
Subscriber
 
BadG3r's Avatar
 
Join Date: Jan 2007
Location: Frankfurt
Posts: 216
Thanks: 0
Thanked 0 Times in 0 Posts
Default

in the attribute editor of the transform node of the object there is a drop down called limit information. open that and then you could limit transformation scale and rotation to specified values.

greets
BadG3r is offline   Reply With Quote
Old 14-11-2007, 11:23 PM   #3
edaw22
Registered User
 
edaw22's Avatar
 
Join Date: May 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the reply,

i am pretty new to maya though and have not had very much experience with some of the applications available in maya, i was wondering if you could give a little help on where to find the transform node of the object, thanks.
edaw22 is offline   Reply With Quote
Old 14-11-2007, 11:43 PM   #4
BadG3r
Subscriber
 
BadG3r's Avatar
 
Join Date: Jan 2007
Location: Frankfurt
Posts: 216
Thanks: 0
Thanked 0 Times in 0 Posts
Default

the transform node is the top most node. when you click on the e.g. sphere_01 in the outliner thats the transform node.

looking in the attribute editor there are always sphere_01 and sphere_01_shape.

in case you are not sure you could select the object and then press the up key which brings you in the hioerarchy up. the object shouldn|t be in a group cause then you might ending up in the group node.

hope this was clear.
BadG3r is offline   Reply With Quote
Old 15-11-2007, 01:16 AM   #5
edaw22
Registered User
 
edaw22's Avatar
 
Join Date: May 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for that it really helped,
edaw22 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.