Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 27-01-2008 , 01:01 PM
mr pix.'s Avatar
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How would you approach creating blendshapes for eyelids?

I have these eyelids for my character tat, are, unfortunately attached to the skin as apposed to being seperate geometry. Which means i can't just 'rotate them'.

For realism i have to create blendshapes.

How should i go about doing this,.....using joints, pulling verts, soft mod?


Any ideas.

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# 2 27-01-2008 , 01:20 PM
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Last edited by gster123; 27-01-2008 at 01:24 PM.
# 3 27-01-2008 , 01:37 PM
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thats a nice tutorial thanx gster1 By the way the shoulders are the same, camera just gave a decieving image thats all. You had me worried for a second. lol

Thanx again dude

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