Originally posted by shwenkerbean
I'm not sure if anyone knows why Maya has the clipping plane settings. I was told in a Maya class to make the near and far planes an outrageous number so you don't run into a problem.... like 100,000.
Cuts down on the number of polys to display, it also cuts down on calcualtions at render time, ray gets to far, dump it, no need to carry on the calculation.
"No pressure, no diamonds" Thomas Carlyle