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Old 21-05-2008, 11:34 PM   #1
grunze
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Default Grid on objects

Hello,

I have a simple scene with a bunch of buildings that are represented by polygon boxes, as you can see below.

I need to have grids across all walls of the buildings to show the depth of space for composting later on. Basically, by having a grid on the walls, we can see how the grids get smaller as they further back in space.

I've tried using a grid material but the problem was that the grid got scaled to the building, so it isn't helpful.

Is there way to do this? Maybe as a render setting?

Thanks!!
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Old 22-05-2008, 06:13 AM   #2
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there's a tile procedural texture you can use - you can change the width of the seam to your liking
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