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Introduction to Hard Surface Modeling

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Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

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Shading, Lighting and Rendering the Bedroom in MR

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Robot volume one - Modeling with animation in mind

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Spach-Alspaugh House the complete courseware

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Burt The Cartoon Dinosaur Vol 01 - Modeling

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Robot Volume 02 - Hybrid Rigging
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 15-07-2008, 04:08 AM #1 bilalbajwa2336 Registered User   Join Date: Jun 2006 Posts: 36 Thanks: 0 Thanked 0 Times in 0 Posts From 2d to 3d I have drawn a 2d closed curve please tell me how to wrap it around a 3d sphere. Please help me ! ! ! !:headbang: :headbang:
 15-07-2008, 02:23 PM #2 BennyK Registered User     Join Date: Oct 2007 Location: IL Posts: 738 Thanks: 0 Thanked 3 Times in 3 Posts Can you be more specific? you may want to try Surfaces>Revolve, but I didn't really understood what you want to accomplish... Benny __________________ When in doubt, delete history and freeze transformations. My latest snake game (Requires DirectX9 SDK and Framework)
 15-07-2008, 07:49 PM #3 bilalbajwa2336 Registered User   Join Date: Jun 2006 Posts: 36 Thanks: 0 Thanked 0 Times in 0 Posts Ideas:- Extruded Earth Globe Basically i am asking the same thing that i asked in Poly Modeling section. The ideas that i have in mind in order to make extruded continents on earth globe are the following: IDEA 1 Take an image of the world map, place it on the grid, then in front or side view (depends how one oriented the image plane) start tracing the outline of continents. When one is done with tracing the outlines, we will have couple of closed 2d curves. Option a:- Create a sphere then some how wrap the closed curves around it. Then do outline extrusion ... Option b:- Create a sphere and then Pick each closed curve or continent separately and project it on the sphere ..... IDEA 2 What you suggested earlier. Texture the earth with the world map. Use split poly's .... Please suggest what will be the most appropriate. Moreover, please tell me the flaws in my ideas. I really appreciate your help. :-)
 15-07-2008, 09:28 PM #4 BennyK Registered User     Join Date: Oct 2007 Location: IL Posts: 738 Thanks: 0 Thanked 3 Times in 3 Posts I don't have much experience with NURBs and surfaces so I'd go with my previous advise to you(split polygon face tool) but that just me... try both and see what works for you Benny __________________ When in doubt, delete history and freeze transformations. My latest snake game (Requires DirectX9 SDK and Framework)

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