Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-07-2008 , 03:08 AM
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From 2d to 3d

I have drawn a 2d closed curve please tell me how to wrap it around a 3d sphere.

Please help me ! ! ! !:headbang: :headbang:

# 2 15-07-2008 , 01:23 PM
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Can you be more specific?
you may want to try Surfaces>Revolve, but I didn't really understood what you want to accomplish...
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
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# 3 15-07-2008 , 06:49 PM
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Ideas:- Extruded Earth Globe

Basically i am asking the same thing that i asked in Poly Modeling section. The ideas that i have in mind in order to make extruded continents on earth globe are the following:

IDEA 1
Take an image of the world map, place it on the grid, then in front or side view (depends how one oriented the image plane) start tracing the outline of continents. When one is done with tracing the outlines, we will have couple of closed 2d curves.

Option a:- Create a sphere then some how wrap the closed curves around it. Then do outline extrusion ...

Option b:- Create a sphere and then Pick each closed curve or continent separately and project it on the sphere .....

IDEA 2

What you suggested earlier.
Texture the earth with the world map. Use split poly's ....


Please suggest what will be the most appropriate. user added image Moreover, please tell me the flaws in my ideas.

I really appreciate your help. user added image :-)

# 4 15-07-2008 , 08:28 PM
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I don't have much experience with NURBs and surfaces so I'd go with my previous advise to you(split polygon face tool) but that just me...
try both and see what works for you user added image
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
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