Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-10-2008, 12:11 PM   #1
jaykrz
Registered User
 
Join Date: Oct 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default interactive animation

hello everybody.

i am fairly new to maya

i know some of the basics, like modeling and animation.
i have to do a project where i am to take an existing model and animate it based on parameters given by the user. I want this animation to operate real-time and allow users to change parameters on the fly.

what is the best way to go about doing this???

should i use the shockwave exporter??? i have read a little about it, but do not know if this plugin will be able to do this.

thanks in advance for your help,

jaykrz
jaykrz is offline   Reply With Quote
Old 03-11-2008, 06:15 PM   #2
jaykrz
Registered User
 
Join Date: Oct 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ANYBODY?!
jaykrz is offline   Reply With Quote
Old 04-11-2008, 06:19 AM   #3
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

shockwave implies the use of flash.
and it also implies to me that a shockwave exporter would just export keyframes and you wont have any intervention of adding user input.

i've never used a shockwave exporter but it sounds like if you use it all the animations have to be predefined.

which means you can't generate animations on-the-fly, but if the shockwave exporter allows you to add buttons and stuff then you can get the parameters you're after on-the-fly (you cant get predetermined user input i dont think....)

unless of course the shockwave expoter gives you flash file, in which case you can import to a new sceme in flash and make buttons that goto and play from certain frames

but without ever knowing what a shockwave exporter does i can't say for sure

does it have to be shockwave?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 05-11-2008, 04:49 PM   #4
jaykrz
Registered User
 
Join Date: Oct 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

no it doesnt have to be shockwave...
i tried to do some research on the net and shockwave seemed to be the only thing that resembled what i am trying to.

After further research i found that the shockwave exporter only allows for basic transformations such as scale, translating and rotating which will not work for me.

I'm willing to export my model and try anything that could make this work.

thanks for the reply, Chirone.
jaykrz is offline   Reply With Quote
Old 05-11-2008, 06:35 PM   #5
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

hows your c#? xna anyone?

what sort of input are you looking for and what sort of output do you want to happen?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 10-11-2008, 05:20 PM   #6
jaykrz
Registered User
 
Join Date: Oct 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well i have a model of the human heart, and I would like the heart to be animated based a parameter given from the user such as rest rate, blood pressure, etc.

so the heart should beat in a different way based on those inputs

I have not worked with xna or C#

but i am willing to put forth the effort to learn if need be
jaykrz is offline   Reply With Quote
Old 10-11-2008, 10:02 PM   #7
The Architect
Registered User
 
Join Date: Aug 2006
Location: /dev/null
Posts: 891
Thanks: 0
Thanked 0 Times in 0 Posts
Default

What you want is a game engine of some sort... can't think of any that require license negotiations with the developer, but there should be a few out there that are of reasonable quality and cost.
__________________
C. P. U. Its not a big processor... Its a series of pipes!
The Architect is offline   Reply With Quote
Old 10-11-2008, 10:12 PM   #8
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Chrones on it, C# with XNA should do it.

Its a free "games engine" thers lots of tutorials for it and resources that you can download and modify.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 11-11-2008, 02:40 PM   #9
jaykrz
Registered User
 
Join Date: Oct 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

tyvm for your help
jaykrz is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
apache WIP andrew_sorensen Work In Progress 9 23-12-2010 10:22 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.