Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-03-2009, 03:40 AM   #1
banksta
Subscriber
 
Join Date: Sep 2005
Location: Illinois
Posts: 364
Thanks: 1
Thanked 2 Times in 2 Posts
Default need help

I am trying to light my lamp and have it illuminate everything.I tried a point light but the light is not going through the glass of my lamp. Anyone know how I can do this.Here is the scene
Attached Thumbnails
 
banksta is offline   Reply With Quote
Old 14-03-2009, 03:59 AM   #2
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

my mind has gone blank, but you could try breaking the light links.

One thing I can say for definate is get out of the habit of using an image instead of glass. It doesn't look good! You should model the room, you will discover that it's not at that angle.
I would also say the wall needs something. Looking at the style of the lamp and shutters I think it would look cool with some European propoganda posters. It would add a lot of interest to the scene and could strengthen your composition.
honestdom is offline   Reply With Quote
Old 14-03-2009, 05:45 AM   #3
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Unless I'm being slow today I don't see how the image demonstrates the problem, I don't see the point light in action even inside the lamp, it looks like the default lighting so I'm totally confused. If raytraced shadows is enabled on the light and raytracing in the render settings I can't see why there should be that problem. Only thing I can think of is maybe you're using depth map shadows, also you can turn off cast shadows for the glass panels altogether /shrug

And I agree with hammer about the composition, its kind of bare at the moment, maybe add something, those paint fx vines would look might nice there or maybe reframe the shot to eliminate that large grey portion.
Gen is offline   Reply With Quote
Old 14-03-2009, 02:08 PM   #4
banksta
Subscriber
 
Join Date: Sep 2005
Location: Illinois
Posts: 364
Thanks: 1
Thanked 2 Times in 2 Posts
Default

Originally posted by GecT
Unless I'm being slow today I don't see how the image demonstrates the problem, I don't see the point light in action even inside the lamp, it looks like the default lighting so I'm totally confused. If raytraced shadows is enabled on the light and raytracing in the render settings I can't see why there should be that problem. Only thing I can think of is maybe you're using depth map shadows, also you can turn off cast shadows for the glass panels altogether /shrug

And I agree with hammer about the composition, its kind of bare at the moment, maybe add something, those paint fx vines would look might nice there or maybe reframe the shot to eliminate that large grey portion.
I dont have any lights in the render. I was just asking why a point light would not go through. I am going to add something to the wall, I think I said in the first thread I would add ivy. I just want to get my lighting down.
banksta is offline   Reply With Quote
Old 14-03-2009, 02:31 PM   #5
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Take a screen shot with the lights on so we can see whats happening. On the bulb you will need to add a glow to it so we can see where the lights coming from and if your bulb has a solid colour on it you wont see the light through it as it will just light the inside so position your light just above it.

a quick 2 min demo on how i would do a light bulb (obviously more tweaking and detail would be involved.)



I would also model the inside of the room as it looks like your looking down into it which wouldnt be the case from the angle your at. And i would add a wood bump to your shutters as most likley this is what they would be made of and then painted.

Hope that Helps.

T

Last edited by bigtommyb : 14-03-2009 at 02:35 PM.
bigtommyb is offline   Reply With Quote
Old 15-03-2009, 01:14 AM   #6
banksta
Subscriber
 
Join Date: Sep 2005
Location: Illinois
Posts: 364
Thanks: 1
Thanked 2 Times in 2 Posts
Default

Originally posted by bigtommyb
Take a screen shot with the lights on so we can see whats happening. On the bulb you will need to add a glow to it so we can see where the lights coming from and if your bulb has a solid colour on it you wont see the light through it as it will just light the inside so position your light just above it.

a quick 2 min demo on how i would do a light bulb (obviously more tweaking and detail would be involved.)



I would also model the inside of the room as it looks like your looking down into it which wouldnt be the case from the angle your at. And i would add a wood bump to your shutters as most likley this is what they would be made of and then painted.

Hope that Helps.

T
Thanks for the help tommyb. I didn't think that light could not pass through the bulb if trasparent. I actually have a bump on the shutters. I copied the look from shutters actually painted this color and you cant see any wood grain just rough surface if that what you were referring to. I am going to keep all my texture the same but thanks for the crit. I was just experimenting with the picture card of the room to see how it looks and I didn't like it either. I am not going to have a room you can see in my final render so you wont see that. I have not figured out how to use ivy generator yet once I do the plant growth on the walls will be incorporated. I think I am going to try to use final gather in this render instead of the direct lighting approach I have learned and practice. I have not spent much time rendering realistic renders but it's time.
banksta is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.