Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-03-2009 , 07:29 PM
Monkey Wrench's Avatar
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Join Date: Dec 2006
Location: United States
Posts: 76

file reference transparency problem

Hi all,
I created this model which I then referenced into my animation scene, now I have been editing the model in both the animation scene and the actual model file, recently though I opened the animation file and some of the geometry is transparent and I get this error in my script. oubviously it has something to do with the hypershadfing network, I just dont know what to do?

// Warning: line 1: Node 'RSD_model:pCubeShape2476.instObjGroups[0]': cannot make assignment to 'lambert12SG' shader. //
// Warning: line 1: Node 'RSD_model:pCubeShape2488.instObjGroups[0]': cannot make assignment to 'initialShadingGroup' shader. //
// Warning: line 1: Node 'RSD_model:pCubeShape422.instObjGroups[0]': cannot make assignment to 'initialShadingGroup' shader. //
// Result: 1 //
updateRendererUI;
// Warning: Node 'RSD_model:pCubeShape2579.instObjGroups[0]': cannot make assignment to 'RSD_model:lambert16SG' shader. //
// Error: Connection not made: 'RSD_model:pCubeShape2579.instObjGroups[0]' -> 'RSD_model:lambert16SG.dagSetMembers[-1]'. Source node will not allow the connection. //
// Warning: Node 'RSD_model:pCubeShape449.instObjGroups[0]': cannot make assignment to 'lambert21SG' shader. //
// Error: Connection not made: 'RSD_model:pCubeShape449.instObjGroups[0]' -> 'lambert21SG.dagSetMembers[-1]'. Source node will not allow the connection. //






sorry about the smiley faces, there not supose to be there

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