Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-06-2009, 10:53 PM   #1
Strazz
Subscriber
 
Join Date: Apr 2009
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default Space Marine (personal project)

Hey guys, me and my buddies decided to make a short film using space marines..im the modeler/texturer of the bunch.
I supose..havent got a lot of time to work on it right (too many college projects) now but this is about 6 hours of work across 3 days.

If I can ill finish the Abs, arms, hands tomorrow and ill post.

And yes Im going for a game character look (has to be simple and well done), shooting for about 10-12k triangles, its got 2739 atm.

Any tips advices and sugestions are more than welcome.


http://img8.imageshack.us/img8/7140/marinewires.jpg

-Strazz
:p
Strazz is offline   Reply With Quote
Old 07-06-2009, 04:33 PM   #2
David
SM Site Programmer
 
David's Avatar
 
Join Date: Apr 2002
Posts: 2,991
Thanks: 49
Thanked 385 Times in 300 Posts
Default

No advice at this stage looking like a bloody good start though

Dave
__________________
Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
David is offline   Reply With Quote
Old 07-06-2009, 05:43 PM   #3
Pandinus
Registered User
 
Pandinus's Avatar
 
Join Date: Jan 2009
Location: Canada
Posts: 44
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey that's looking pretty shnazzy so far!!!

I tried doing a small battle between nids and space marines over last summer, but It just didn't work out. If you would like a storyboard, I recieved a professionally made one (colour, beautiful drawings) from a guy who was interested on this WH40K forum. I can refer him to you if you would like a very well made storyboard.

ARe you going to have any other unit types? What army will they be facing? If you need help, just let me know. The Skullcrusher mech is about my skill level right now: http://forum.simplymaya.com/showthre...5&pagenumber=2


If you need help with modelling a dreadnought or anything, just pop me a PM and I would be glad to help this short film become a reality.

And one last thing - the pipes and pistons in the middle will look something like this, correct?
http://i227.photobucket.com/albums/d...217/torso2.jpg
I've rigged that mid section for my mech so it rotates on the sphere in the middle and the pistons expand etc.

SO yah, if you need any modelling / rigging help, I can help!















Just a personal question but do you play the tabletop game as well?
Pandinus is offline   Reply With Quote
Old 07-06-2009, 11:32 PM   #4
Strazz
Subscriber
 
Join Date: Apr 2009
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey, Thanks Pandinus

To awnser youre questions:


At this point Its not necessary, Im the only one really doing anything atm but I will keep you posted.[/i]


Well im planing on making 2 marines, an Assault Marine and a Tactical one. Chainsword and Bolter respectively..and I think ill either make them fight a lot of orks or Chaos marines (since the base is the building block for all of them)



Thanks Man, ill definetly keep you posted, but im planning a rather simple model as you can see I wont be adding much in the way of detail in the abs and such..textures will do that for me. Like I said on the first post...I want a clean efficient and good looking model..simple as possible.



Nah I play DoW 2 in the high lvls tho, ive never seen that kind of a fan base here in Brazil..too bad though I would like too lpay the tabletop game.

Last edited by Strazz : 07-06-2009 at 11:37 PM.
Strazz is offline   Reply With Quote
Old 07-06-2009, 11:40 PM   #5
Strazz
Subscriber
 
Join Date: Apr 2009
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here is another progress.

Small stuff but I got no time so this will have to do for now.

Arms done (they wont be visible for the most part, so they are fine)

Arm Guards are done...simple design

Added the Abs and a back plate to the buttox that starts from the belt, plus the usual tweaking, pulling and pushing of points.

Ill try to get hands and shoulderpads for monday or tuesday.

Then Backpack and Helmet..then onto small details. Will keep you guys up to speed.

I think its looking clean and topology is good, what do you guys think?
Attached Thumbnails
 

Last edited by Strazz : 07-06-2009 at 11:44 PM.
Strazz is offline   Reply With Quote
Old 16-06-2009, 09:33 PM   #6
Strazz
Subscriber
 
Join Date: Apr 2009
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Shoulder pads and hands are done.

Moving to backpack and helmet..then weapons and minor details.
Attached Thumbnails
 
Strazz is offline   Reply With Quote
Old 16-06-2009, 11:25 PM   #7
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

I think you need to tweak the normals on his hand, or increase the amount of polys. Right now you're getting normal artifacts.

Looks good otherwise. Keep going!
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 17-06-2009, 01:07 AM   #8
Strazz
Subscriber
 
Join Date: Apr 2009
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Im pretty sure it will go away when I put a texture on them.
If it looks too bad Ill just take away all the "armor pieces I integrated into the hands.
Strazz is offline   Reply With Quote
Old 19-06-2009, 08:29 AM   #9
Strazz
Subscriber
 
Join Date: Apr 2009
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well there it is, pretty much done..not much left to do..hope you guys like it.

7668 tris

-Strazz
Attached Thumbnails
 
Strazz is offline   Reply With Quote
Old 19-06-2009, 09:53 AM   #10
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

thats a tiny head!
honestdom is offline   Reply With Quote
Old 19-06-2009, 10:35 AM   #11
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Originally posted by hammer.horror
thats a tiny head!
Maybe its just a big body?
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 19-06-2009, 03:24 PM   #12
Strazz
Subscriber
 
Join Date: Apr 2009
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by gster123
Maybe its just a big body?
He speaks the truth, it is in the correct "space marine" proportions.
Strazz is offline   Reply With Quote
Old 09-07-2009, 03:53 PM   #13
Strazz
Subscriber
 
Join Date: Apr 2009
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, moving up to high rez version almost finished.
Attached Thumbnails
 
Strazz is offline   Reply With Quote
Old 16-07-2009, 11:20 AM   #14
DDSilver
Subscriber
 
Join Date: Jun 2006
Location: Netherlands
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I love your work! I really do its just that... well...
Tactical Space marines dont usually come packing Deamonhammers and Teleporters.

But the art is awesome, whats your chapter?
__________________
In ICT there are two kinds of people : Technically challenged artists, and artistically challenged technicians.

I am, without a doubt, the latter.
- Dave
DDSilver is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
New Project: District 9 Tessla Riffle ctbram Work In Progress 82 20-11-2010 11:43 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.