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Old 25-02-2003, 12:25 AM   #1
cb8rwh
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Default Screwdriver

Ello,

not much of a subject but just fancied doing it anyway

Not perfect but better that nowt.


any suggestions?

cheers

rich
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Old 25-02-2003, 04:23 AM   #2
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Ah, very cool... you should design a tool kit .. with a lot of those copied, with different colored handles, and different bits at the end. In a red case . Its nice, looks pretty real .
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Old 25-02-2003, 05:51 AM   #3
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Well, since you have the screwdriver, I guess there's a question that needs asking here. Wanna screw?

LOL!

Nice model.

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Old 26-02-2003, 12:28 AM   #4
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could someone place this thread in the WIP forum, sorry not finished


need to ask a question or two


cheers

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Old 26-02-2003, 01:18 AM   #5
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ello,

right I want to add a little white text onto the handle of the screwdriver. Its modelled in polys and there is a bump applied onto a phong texture. I have awhite on black label and the best I can come up with is this following image - obviously this sucks!! I want to place just one of those little white labels further to the right up the handle.

Any ideas??


cheers

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Old 26-02-2003, 09:03 PM   #6
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well this is DEFINITELY finished now

Just one question - how do I stop that little white texture from going all the way thru the mesh and out onto the other side??

any c&c welcome

cheers

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Old 26-02-2003, 09:16 PM   #7
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Man, that looks 100% better! Nice work. How do you fix the texture? Depends, how did you texure it, as far ast the UV map goes, is it projected, or.. what? Thanks,
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Old 27-02-2003, 09:18 PM   #8
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cheers for the reply,

yeah I projected it using a layered texture - you can see the shader network below.

Could I have set out the UVs in the UV texture editr - taken a snapshot and created the texture in photoshop?? I know nothing about texturing.

cheers

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