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Old 12-03-2003, 03:23 PM   #1
stavs82
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Default Mountain texture

Does anyone have any ideas on how to make a texture for a poly mountain where there is snow at the top and rock a mixture of rock and snow as you get closer to the ground?
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Old 12-03-2003, 03:27 PM   #2
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check out the new tera shader on highend3d. It should work.
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Old 12-03-2003, 06:55 PM   #3
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I think this might help you out:

http://144.214.176.85/courseware/not.../mountain.html

I've attached a quick image of what kind of results you can expect following the tutorial. You'll still have to play with lighting and all that for more realism but it's a good start.
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Old 13-03-2003, 03:04 AM   #4
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we could program it that the sertain height will represent the sertain collor..., this way we could create a hell of a nice mountain effect.... ,
don't you think??
thanx

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Old 13-03-2003, 02:01 PM   #5
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I tried that tutorial once before and I would always mess up somewhere along the way. I could never figure out how to connect the lambert1 with the dissplacement map into the Initial shading group
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Old 13-03-2003, 03:17 PM   #6
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the shader that I mentioned off of Highend, changes colors/texture, depending on the elevation of the geometry.
I think
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Old 13-03-2003, 03:38 PM   #7
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ok, i got the shader to work, but now my question is. How do I place a character on that scene and animate him so that he wont go throught the geometry. Since its just a flat plane till it its rendred I cant tell where to place his feet.
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Old 22-03-2003, 05:04 AM   #8
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I just tried this and when i tried to convert the displacement to polygons I got a runtime error saying abnormal program termination! then maya just shuts down. Can you help me?
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