Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 31-03-2003 , 08:22 AM
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Join Date: Mar 2003
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very newbie question on rotation

I know how to set the pivot point on an object... But when I rotate in the perspective view, how do I set the point I rotate around??

Thanks

# 2 31-03-2003 , 08:45 AM
caligraphics's Avatar
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Location: Billund, Denmark
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if you meen the point you rotae your viewport then you can just select an object you want to tumble around, and hit F for fit view. then you will automatically tumble around that object.

Good luck


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 3 31-03-2003 , 10:19 AM
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I know that - but at one time I had no object selected, and when I rotated, instead of rotating around the origin I was rotating around the corner of the grid user added image

# 4 31-03-2003 , 10:50 AM
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yeah.. its as I said, it re-sets the tumble point to last "F'ed" object..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 5 03-04-2003 , 03:52 AM
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Location: Arizona USA
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when you have nothing selected just hit "F" and it'll tumble around the origin! Hope this helps... but you may have already figured this out...


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