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Old 04-08-2003, 10:47 AM   #1
bernhard
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Default Photoreal Nurbs Texturing using Mental Ray & HDRI ?

Hello friends !

Iīve modeled a simply airplane in nurbs and now, Iīm on the
texturing part.

I only used these three textures for my material.
Color, Bump, and Specular.

Here you can see a testrendering from my airplane, only the mainbody and wings have been textured:


As you can see the material isnīt looking very real, and I donīt know why. Of course there must be some really important settings in my material I didnīt recognized.

Iīve used only three maps for my material:
Color:

Bump:


Specular:


The images on the server are compressed and not as good as I have. But, I only wanted to show the textures, because Iīm not sure if the specualr image will be right ? And if itīs okay, that the texture is gray and not colored ?

Well, so thatīs it. I only use these three textures for my material.
Color, Bump, and Specular.

Is that enough ?
Hmm, it would be great if I could get a really photorealistic texture, so that the image after rendering will look absolute photorealistic.

I know that itīs a stupid question: How can I make a photoreaslitc texture ? Hmm, but I have no other idea how I
should ask ? I donīt know if only the lightsources from the HDR-Image will be enough, but I think yes, or isnīt that enough?

Maybe someone can give me very good hints, or I have the luck and there are some shaders for free to find in the internet which I can use on my plane ? Or some really nice texture sources?

But I think that the really important things are the settings in the material. The best thing would be if I could get a material with the right settings for that I want to have. Well, the last idea is one I really love - lol; everyone will understand, because if I could see the material by loading into Maya, I can see the important settings. That is always the best thing how I can learn.

Maybe someone will find a little bit time for my problem,
and can support me with all your good suggestions.

Thank you so much for your help,
bernhard :bgreen:
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Old 08-08-2003, 09:00 PM   #2
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Default

What is your bump depth set at?

Is this a blinn material?

You might want to think about adding rivets to the body as most planes of that type were constructed of thin metal panels

Darkon the Incandescent
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Old 10-08-2003, 03:59 AM   #3
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Diffuse maps are very good to use. I know nothing about texturing, but I know diffuse maps really help to bring out the feel of your renders.
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