Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-08-2003 , 07:11 AM
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Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93

Need suggestions

Hello friends !

I´m modelling on my airplane - well, as reference object I took some old propellerplane like a spitfire.

Now I want to model more details, and I want to know how I can make grooves and rivets on the surface ?

Which possibilites can you give me ?
Every little suggestion is welcome.

Here a image from a photo, where you can see the grooves.

user added image

thank you friends,
bernhard


contact me via MSN: rieder@utanet.at
# 2 16-08-2003 , 10:14 PM
carrot juice's Avatar
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Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
If you really wanted to, I guess you could model all the grooves, but NURBS really work a lot better when you model the overall shape with them and then use displacemnt/bump mapping to add in all the little details. if you really were obsessive you could model the grooves, but there would really be no point in modelling a detail so small as rivits- just bump map.

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