Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-09-2003 , 02:14 AM
carrot juice's Avatar
Registered User
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346

Ubern00b question

Is there any way to increase maya's "fog" limit? when things get too far from the camera, they start to dissapear to save processor speed. does anyone know how to change this threshold? I have been searching all ober for the optionuser added image

thanks

# 2 05-09-2003 , 02:15 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
in your camera view, go to View > Camera Attributes

Change the Far and Near Clip planes.

# 3 05-09-2003 , 09:00 PM
carrot juice's Avatar
Registered User
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
problem solveduser added image
thanks

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