hm, i am confused. i started with a subd object to create the initial form of it, then i converted to poly using the modify > convert > subd to poly. settings in the option window are:
uniform tess method, level 0, div per face 1, show original object, uncheck keep subd normals and check share uv's.
basically i used the conversion method that kevin(?) used in the subd dog video in the free training section.
i understand that the cage part was my polys at first, and by deleting that i deleted the workable sections, but if i converted subd to poly, and it's treating this object as if it were a poly object (i can select edges, individual faces, vertices, etc on every face, rather than kinda 1 face per plane with the subd cage), why isn't it a poly object now?
if i try to convert subd > poly now, it tells me to select an object to be tesselated (object is selected though). i'm just kinda confused as to what the difference is between having a subd object and having a poly object that was converted, because it seems like it's all the same thing...and what's the point of modelling in subd if you can't convert to polys to make fine adjustments?
last question: if i used a bad method to convert subd to poly, is there a good way that i can use to convert subd to an editable poly mesh so i can continue working on it without having to start over? thanks to everyone
Last edited by soulcialism : 01-12-2003 at 05:18 PM.