Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am following along on part 2 of the character rigging tutorial. I've followed the steps and am now stuck becuase my root won't rotate, as in the video to adjust the Local Rotation Axis of the crooked root). Nothing I do works and I tried several times. I am using Maya 6 on a Mac. Thanks
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