Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-06-2011 , 01:25 AM
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UV mapping issues, PLEASE HELP!

I'm having some issues with my uv mapping texture, I want my tiles to have small squares throughout the floor, but every time I use repeat uv to make the texture smaller I get multiple images within the floor. Is there anyway to keep the size of the tiles the way they are without having 3 pictures within it? I tried even resizing the image in photoshop and still wound up with the same results.

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# 2 24-06-2011 , 03:15 AM
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The only way I know of is by using the clone tool and creating a seamless texture, by this I mean use the clone tool to make it seem as on image instead of 3 of the same image, this needs to be done in Photoshop.

# 3 24-06-2011 , 06:59 AM
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Maya can only repeat what is there. And the texture isn't seamless, it even seems to have some shadowing. You're best bet is to edit it in Photoshop as Ozgalis mentioned, since this is a case of a simple tile texture, you can just marquee select, copy and past rectangular patches, the clone tool is better for more chaotic textures.


- Genny
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