Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-05-2005 , 07:24 PM
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Join Date: May 2005
Location: Dothan Alabama
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UV Texture Map in PhotoShop

Hello all,

Once you create a model in Maya, how do you get a 'Map' of the model into photoshop where you can edit the textures and save as a .TGA? I watched the texture video by M. Mckinley and he starts with the map already loaded. Yes, I'm new and Ignorant.....doiiiii!

Ideas?

# 2 26-05-2005 , 07:49 PM
ckyuk's Avatar
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Location: Great Britain
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Open the UV texture editor, i think it's under the window menu. Then click Polygons>UV Snapshot.

# 3 26-05-2005 , 08:03 PM
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Thanx for replying ckyuk!

I tried your suggestion using a spherical polygon and the result was a .iif file that photoshop can't read.

do I need to do some type of conversion?

# 4 27-05-2005 , 01:13 AM
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Join Date: Aug 2004
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Iff? Switch the file format to .tga in Maya before you take a UV snapshot.

# 5 27-05-2005 , 02:09 PM
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Join Date: May 2005
Location: Dothan Alabama
Posts: 13
Thanx guys I got. The extremely obvious tends to slip me. They don't call me stupid for nothing.

Isn't Phopojijo the name for santa claus in some language?

If your in the US enjoy Memorial Day w-end, as for me it's beer and beaches (P.C. Florida)

Cheers Fellas and thanx again


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