Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-10-2007 , 10:09 PM
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REQ: Mel-Script or Tool for breaking polygon Objects

Hi all,

I'm searching for a script or any ida, how to simply "break" a polygon object.

Example: I created a "Wall" (Polygon Object) and this wall should be broken up into several cracked parts. This means, there should be several new polygon objects fitting together.
The control of the cracks should be easy or random.

I found the CrackMe 1.0.0 MEL script, but it's hard to control if you want to break up big surfaces.

Is there any other script or tool around?

I don't need any animation or particle system, cause the rest is done by RF.

Thx for your help!

Update: I already tried internal solid Shatter, but the output is not as good as I hoped.


Last edited by Ricky_75; 29-10-2007 at 10:27 PM.
# 2 30-10-2007 , 03:37 AM
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There's a script on highend3d.com which lets you separate polygon objects into multiple pieces, but then you'd have to draw the cracks yourself with the Split Polygon tool.

# 3 30-10-2007 , 08:57 AM
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Originally posted by GhosTz
There's a script on highend3d.com which lets you separate polygon objects into multiple pieces, but then you'd have to draw the cracks yourself with the Split Polygon tool.

... this is the mentioned CrackMe 1.0.0

# 4 30-10-2007 , 05:59 PM
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# 5 30-10-2007 , 07:38 PM
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Ok, this works, but I don't want to create every break on my own. I hoped for something like BlastCode, but without all the simulation. Only to break up objects realistic to export them to RF.

Is there any commercial product to do this?

# 6 30-10-2007 , 08:03 PM
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Would the shatter effect not work for you?


"No pressure, no diamonds" Thomas Carlyle
# 7 30-10-2007 , 08:32 PM
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No, it doesn't work, cause I have to set the origin of the shatter and I found no way to set it for the solid shatter. :-(

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