Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 26-11-2007 , 05:47 PM
djknucklez1's Avatar
Registered User
Join Date: Oct 2007
Location: San Francisco
Posts: 131

hmmm...

I was kinda worried when Autodesk bought Maya. But so far I think everything has been implemented in to Maya has been for the majority very positive. I know they're trying to merge, in a way, some of the good features of studio max into maya and get rid of what doesn't work in maya. I heard at this years GDC (Game Developers Conference) that Autodesk is going to completely get rid of Maya and Max eventually to create the ultimate 3D program. I think they're making the changes slowly but surely.


EA Games
# 2 26-11-2007 , 05:50 PM
djknucklez1's Avatar
Registered User
Join Date: Oct 2007
Location: San Francisco
Posts: 131

..

Disregard this thread! I was trying to post a reply for Mayaniac'c thread.


EA Games
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads