Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-07-2004 , 09:55 AM
Registered User
Join Date: Jul 2003
Location: Australia
Posts: 50

floating object

hi there.

say i want the effect of a sphere hovering gently in the air.
in max i would have just added a noise controller to it's y position controller.

is there an easy way to do this in maya or do i need to write a mel script?

thanks!

Adam.

# 2 01-07-2004 , 11:59 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
you coudl do that in maya but you could use expressions e.g.:

pSphere1.ty = sin(time/4) * 0.8;

that should do it.

Right click the attribute in the channel box and select expressions then find the attribute and type that in.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 01-07-2004 , 12:12 PM
Registered User
Join Date: Jul 2003
Location: Australia
Posts: 50
ok cool
that will not be random movement though? would look a bit. . mechanical?
i'm assuming there's a 'random' command I could add in there somewhere?

# 4 01-07-2004 , 12:24 PM
Registered User
Join Date: Jul 2003
Location: Australia
Posts: 50
also, i need the movement to be relative not absolute, so when i position the sphere, the up down movement will be on top of the existing Y data, not instead of.

thanks! user added image
Adam.

# 5 01-07-2004 , 01:29 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
ok without having to completley spell it out for you user added image:

pSphere1.ty += sin(time/4) * rand(0, 1);


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 6 01-07-2004 , 11:04 PM
Registered User
Join Date: Jul 2003
Location: Australia
Posts: 50
user added image
thanks!

I'm learning MEL at the moment, but I've only just started.

# 7 28-07-2004 , 02:45 AM
Registered User
Join Date: Jul 2003
Location: Australia
Posts: 50
sorry, worked it out, nm.


Last edited by Binabik; 28-07-2004 at 03:07 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads