Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 286 25-10-2015 , 10:29 PM
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I'll get some grabs posted

# 287 26-10-2015 , 01:28 PM
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here you go Dave

J

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# 288 26-10-2015 , 01:31 PM
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Nice to see this coming along looks great so far.

David user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 289 26-10-2015 , 02:03 PM
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Hi Dave

cheers mate, hope you guys are well

Jay

# 290 26-10-2015 , 08:13 PM
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Thanks Jay
Looks simple but I bet its a little more comlicated than that...............dave




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# 291 26-10-2015 , 08:36 PM
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hey dave, yeah it has blendshapes too, so the rig works with mocap, so its all under the hood. Weve written our own capture software and built the camera set up too. No off the shelf stuff

J

# 292 24-01-2016 , 04:55 PM
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hi all

I hope everyone is well, sorry for not being around, buts its good to see some old names lurking in here still, and nice to see some good work too!!!

thought I'd update the page a little with some work currently in progress....

We are due to start shooting a promo at the end of January so its been full steam ahead with mocap software development and character rigging updates....

Anyways a new mixture of new things (IN PROGRESS) to liven this thread a little....mainly dealing with ears at the moment user added image

cheers
Jay

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# 293 22-02-2016 , 02:50 PM
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Nice as always work Jay. When are you looking to release the promo?

# 294 22-02-2016 , 04:00 PM
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Cheers dude

We've just last week finalised our own facial capture software and hardware. We are looking at the promo toward the end of March. But it wont be like your usual promo thats out there for film or games. We are doing something totally off the wall

I'll post some model updates later

Jay

# 295 08-01-2017 , 04:11 PM
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Okay so....

An update.

2016 was a pretty awful year by the end of it. The project itself came to a screeching end as far as the VR side of things went. The guy who was helping me out went off on a tangent and basically spent the money we had gotten for sponsorship to develop the rest of the project on his own project, and basically used Outlaws as a way of getting models to use with mocap and VR, so I was very disappointed. it seems everone wants a piece of this for their own ends and well we wont be doing that again.

So currently working on some new stuff on the project, and will update asap on here

Jay

# 296 09-01-2017 , 11:36 AM
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That really sucks to hear user added image
Are you able to pursue legal action?




that's a "Ch" pronounced as a "K"

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# 297 09-01-2017 , 11:49 AM
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unfortunately no.

# 298 15-01-2017 , 08:34 PM
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Sad news to hear Jay. Was wondering what happened. Hoping 2017 will be much better year for you.

# 299 15-01-2017 , 10:24 PM
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Thanks dude

me too!!

Jay

# 300 22-01-2017 , 08:32 PM
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Wow thats utter poop man.
Hoping you put it behind you and feel like keeping going.
Do you have any legal comebacks on this ???


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