This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
a machine like this what you need is either metal textures or an environment with an hdri map to reflect of the surfaces anyway it looks very promosing
It took me a while but I finally got around to getting down into the details of the texturing.
murambi - Thanks for the advice. I've been trying to go for a painted metal texture like a tank or other fighting vehicle. I'll have to look up HDRI environments to figure out how to incorporate it!
Thanks for the huge compliment bullet! I was going to pause for a bit and come back and do other mechs before a background. But an iceworld sounds like a great idea! I'll start looking up something to make an iceworld background!
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