Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
im making a scene in a bathroom, however i can't find the right adjustments for the mirror, i thought i have to use a blinn, lots of reflections, an turn ray tracing in render globals on, but that doesn't work right.
I found the below file, but that doesn't work either, any suggestions?