avoiding texture distortion (update 01/19/05 )
Hi everyone,
I'm modeling a bedroom scene in order to show off some bedding patterns. When I model the comforter, sheets, pillows, etc., and then apply the shader, the texture distorts where the vertices have been pushed and pulled. I need the pattern to follow the folds of the bedding without being squished/stretched. Is this a modeling issue or a texturing issue? Can someone point me in the right direction?
Thanks in Advance,
Aaron
Last edited by bonedog; 20-01-2005 at 01:45 AM.