Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-06-2007 , 12:36 PM
Mickeal_alex's Avatar
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Spider-man

Okay i have just made this model, it has about 6000 polygon and i just want to know you opinion about it . I think i will export it into Zbrush and create more detail on it

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Last edited by Mickeal_alex; 07-06-2007 at 01:02 PM.
# 2 07-06-2007 , 01:59 PM
Jr.Who
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I like your model, but your lighting makes it hard to see more if the detail.

# 3 07-06-2007 , 02:12 PM
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Okay sorry here is a better picture of it

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# 4 07-06-2007 , 03:06 PM
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It looks really cool! Do you have a three-point lighting system going on? Because that would help a lot on visibility issues! KUTGW

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# 5 07-06-2007 , 03:41 PM
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I made 2 spot light with deph map shadows and a ambient light. That's why the detail is hidden with the shadows,i could move the spot light more in front of the caracter.

# 6 11-06-2007 , 10:40 AM
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Here is the latest stage that i am in with my model, i have tweaked the arm muscle and cleaned up the model a bit.

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# 7 11-06-2007 , 04:07 PM
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(McDonald's theme) Bah dah bah bah baaaah! I'm lovin it! I love the webbing! Honestly, when I first saw the title and all, I expected our super hero wall-crawling friend, but I really like what you've done so far and changed since my last post.

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# 8 12-06-2007 , 01:07 AM
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Thanks i am open to advices if anybody has any... Maybe i will take you advice and make a Superhero Spider-man but for now i am tweaking this one. Next i will try to make something nice in the backgroung in the next picture!

# 9 14-06-2007 , 06:47 PM
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Hi man,

Kewl model!
Maybe let the webthread come out more from the bottom side?
Just an id

Keep it going!

gr
M


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